K i feel really stupid, lost had me on the right track tho, you do start it out like that but there are plenty more parameters and such that i thought were useless heres an example/what i ended up with. for future reference i think it would be good to create a tutorial.. but i cant just because i am terrible at explaining stuff but here it is:
"LightmappedGeneric"
{
"$basetexture" "XxSignherexX/boxrredbblackwater"
"$scale" "[0.2 0.2]"
"$translucent" "1"
"%compilewater" 1
// This is needed for physics, etc.
"$surfaceprop" "water"
// You must have this. . this is a material that is practically identical
// to this one in most cases. It must have $reflecttexture disabled, and
// you can set for params uniquely for underwater.
"$bottommaterial" "XxSignherexX/boxrredbblackwater"
// This is needed for the proxy below which animates the normal map, etc.
"$bumpframe" "0"
// Enable water volumetric fog.
"$fogenable" 1
// This is the color of the fog in the water when looking from above.
// You'll have the same thing in the bottom material for when looking from
// below.
"$fogcolor" "{25 25 15}"
// This is the distance in inches from the eye which water fog starts.
// This has to be 0.0 for edge fading to work properly.
"$fogstart" 0.00
// This is the distance in inches from the eye which water fog ends.
"$fogend" 150.00
"$abovewater" 1
"$texoffset" "[0 0]"
// The water generally looks better if we scale it down a bit
"$texscale" "1"
"Proxies"
{
"AnimatedTexture"
{
"animatedtexturevar" "$basetexture"
"animatedtextureframenumvar" "$frame"
"animatedtextureframerate" 15.00
}
"TextureScroll"
{
"texturescrollvar" "$texoffset"
"texturescrollrate" .025
"texturescrollangle" 45.00
}
So basically where ever u see a directory such as "xxsignherexx/datatatada" is where you should put yours. also the fog is a really gross green so if u want to do something with that u can theres plenty of things to mess around with.
-XxSignherexX