This is a quick prefab for adding HDR lighting to your map. If you use it and don't change any of the settings, it should look something like what you see in the screenshot.
Extract it to your Sourcesdk>bin>prefabs>PrefabsHL2
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Notes: Dude, this prefab is 5 min work, and you didn't write an instruction how to use it. You have to write cubemaps in console and other things. It's not deserving 10/10. Do instruction.
This doesn't have to be embedded using pakrat correct? An Is this is .rar?
I tried with all that, didnt owrk (-.-)
LOL! You only need one light_environment entity in your map. No wonder it doesn't work...
Make sure you have the "HDR" box checked in the pre-compile window then compile. This will of course make you have to wait about twice as long as compiling in LDR. You shouldn't need this prefab anyway, implementing HDR is very easy.
I dont get this prefab to work, I have 23 lightenviroment. Shall I add the prefab 23 times then??? o0
Nice, but i needed to get my mate to fix it in the end :|
Wow, a HDR template. Thats new to me.
Ok im new to mapping and i have just one question, where abouts in the map do i place this? Please let me know a.s.a.p thanks.
Pros: looks sexy Notes: thanks a bunch ^^
Note: You must have at lease 1 light_environment entity in your map for this to work.