Prison Break
Final Version of the famous BA map baprisonbreak_final. Play the map on Counter-Strike: Source on the server 217.163.30.208:27015
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This map is truely epic, whats there is perfect apart from a few tiny points.
The doors, if you spam e on them they will never open or close! its really bad for griefers or people who are mad at a freekiller.
I am realy supprised you didn't add a ward! i meen, alot of prison brake the tv show was in that ward. I think there should be one, but not that you just heal when you inside it, maby there is something you press e on.
Finaly a wardens office, maby with a deagle in a droor would be perfection!
Those are the only changes i would make if i had that map.
Pros: There are far too many pros to fit in one assessment, so I'll just go with the basics. This map is amazingly detailed, from roof lights that are breakable to a working electric chair to an amazingly complex vent system that the 'prisoners' can use to complete their objective: kill all CTs. This map not only emphasizes, but FORCES teamplay as far as both teams go; CTs must work together to cover every exit and make sure any threatening T is eliminated as fast as possible while making sure the rest of the Ts are contained, while three or four Ts are able to sneak past the CTs into the armory right when (or in one case before) the cell doors open.
Cons: There are really very few places in this map that have anything wrong with them, and that's absolute detail. Although you have 99% of the realism down in this, there are still places you could improve, like writing or drawings on cell walls, or you could make the inward-facing fence part one of the models where it looks like it's been pushed back like a car hit it.
Improvements: Ditch the 'easier gameplay' style and go with realism on this one. Even though nearly any other time I'm talking about Counter-Strike I'll have that sentence turned around, if you want to make it feel like a prison break don't give the prisoners some rope. Usually all it takes is one single T with a gun to win the whole round in a minute or less, and manhunts for the last CT are almost never long enough.
Notes: I've played this server with only a few people and a full 60-slot server, and man, this has got to be my all-time favorite non-competitive map without a jetpack in it (seriously).
I just noticed this map isn't where it should be in this section, and that's first. We play this map at least 50% of the time on my server which is packed 24/7 and I have to say it has just about everything you could want in a prison map
There is no wall behind bed. The door system is just like when you press the button, the dorr slides. And there is only 2 sinks, and it just so happened that I used the same one you did.
I just played ur map, and the jail cells only have the same texture and they both have beds.
Pros: Best Jail map ever , - so far.
One of those maps you can play for hours on end.
The Design of the map is excellent, giving the Cts good amount of control, but also giving the T's the odd escape route.
The Textures of the map really make it , the lighting etc, feels like your in a proper jail.
Having the middle area is great, best part of the map to round up the T's make them line up and take them out to the courtyard/playground for exercise while watching the side exit bits for escapies.
The guns room is great having multiple entrances straight into it making it challenging for the Cts, but makes it how a jail map should be with the odd guy escaping getting a gun etc.
Having a 4 way opening system on the jails really makes it for the cts, etc letting out the top then the bottom , instead of a open all button and seeing Ts run for there life.
The pistols you can pick up through the map are nicely placed, and not overkilled with pistols in every third cell etc.
The electric chair is quite funny , tryna get a T to go there then him rebeling on the way because he doesnt wanna get fryed makes gameplay really good.
But Definitly for the design of the Maps Centralisation seems to be the key
Great Map, Looking forward to more simular jail maps from you :D.
Cons: Slight Fps lag in the middle because of props. Not overly noticeable Improvements: A Simon says wall ? , For the playground say like the spinny thing can actualy spin
and possibly a work box area , consists of cubes that are breakable like simular to a break map. Gives the T's something to do while others are alive in Last request. Or say a command the Cts have asked them to. Notes: Possibly the top played jail map at the moment ?
Pros: Looks great, lots of detail, very realistic, looks like a lot of time was put in. Cons: I haven't seen any. Improvements: None. Notes: You can tell even from the screenshots the amount of work put in.
Let me take some shot's for you mate, with AA and all that. :]
Yes its a slide with a trigger_push on it lol.