deathrun_illusion

Credits

Submitter
  • P2: Drudge
    Points: 1,866
  • C1: Member
  • A5: Veteran
    Account Age: 5 years
shiniNYJ (Creator/Co-creator)
Key Authors
shini
Unknown

Rating

8.08/10
Based off 6 rating(s)

Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
68

Stats

Post Count
12
ViewCount
2,231
Downloads
644
Date Added
4 years ago
Date Modified
3 years ago

Share

Embed Code
Code to use:

More embeddable images

By:

shini


This map is based in a factory-type setting.The map is not too long but it is a little difficult when you get to the end. There are about 11 or so traps, and a couple of new ideas. This map stays true to its name 'illusions' where, at the end of the map, there is an illusion maze that the opposing team will have to navigate though. Then comes the tricky part. The trappers will get to choose the course of the maze. Here, is a choice of three buttons which all create a separate path route for the other team to take a chance and cross.


Thanks goes out to: Puni Mani Ryan Sintax Error Roosta Target Pratice


Take a look @ DestructiveStudio.info Visit: mapjunkies.com


Oh noes! You're not a Member!

Want access to cool stuff? As a member you can:

  • Post. Give the submitter your thoughts on this Map.
  • Say Thanks. Show your appreciation by sending the submitter points.
  • Stamp Posts. Let other posters know what you think of their posts.
  • Rate. Give this Map a rating out of 10.
  • Flag. Alert moderators and warn members of a problem with this Map.
  • Vote. Vote the submitter for the Monthly Awards.
  • Subscribe. Get notified when this submitter submits again.

Interested? Register or Login

Comments

    • P1: Beggar
      Points: 697
    • E1: Helper
      EF: 1
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Pros: some effects n trap ideas Cons: look improvements Improvements: it is beta, right? i suggest: - shange some traps(explosions and breaking panels appeared in dr maps so often, that ppl playing your map may think thats "another sucky deathrun map, rtv plz". you don't want them to think like so, right?) -Change teleport effect. that texture appeared in minimum 500 maps. and that texture is very noticeable. - delete all adv in map. you may left credits but not in that form.(do not use masay and macsay, cause most of servers will block these commands) -Delete godmode secret (or do it hard-to-find or hard-to-reach, cause T's must have some chances to survive) -Change buttons design. Do more cooler and style-ish design. Remember: most of players will look at buttons, cause they are important part of gameplay. -design is a little blocky. idk, may be you planned so. -do more things that related to illusion. -change the guns room. dont use wep equip ents cause if player already have awp and got equipped with shotgun he will drop shotgun and t have chances to steal it! spawn the weps with point_template and 'kill' the wep in 0.10 sec if player pick up wep, it won't be kill'ed. if use that system with weapon spawn-kill, add me to credits plz :) Notes: overall good map. improve it!

    Auto Defence Systems Specialis
    • P1: Beggar
      Points: 249
    • E1: Helper
      EF: 2
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    It would be good if the first trap could be pressed more than once as people can get stuck inside it and if they or the t wont kill themselves then the round just gets stuck

    Defy the heretics
    • P2: Drudge
      Points: 1,485
    • E1: Helper
      EF: 6
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Pros: Nice design. Good work with the lighting. Cons: Another servers advertisement when CT's finish the map. I was un-aware of such a thing and we do not like advertisements for other servers. Improvements: Please remove the advertisement. Notes: This map is a good map, but due to the advertisement I feel alot of servers might not want to run this map because it draws attention away from their servers. We are removing this map from ours till it is fixed.

    AbscuredVisionProductions
    • P2: Drudge
      Points: 5,687
    • E1: Helper
      EF: 15
    • C1: Member
    • A5: Veteran
      Account Age: 4 years
    Posted by Anonymous Not a half bad map, but the texturing for the most part is like all others, asides the fact of that, it aint bad at all. Could use imrpovements.

    Wtf, these textures are good. they are not ugly and are used well together, they suite the map.

    You can base this on what textures you like

    Donate for my ripe!!
  • Anonymous

    Not a half bad map, but the texturing for the most part is like all others, asides the fact of that, it aint bad at all.

    Could use imrpovements.

    • P2: Drudge
      Points: 1,866
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted by Infini Pros: This map is decently hard and the platforms are different than most other deathrun platforms. Cons: The maze is almost impossible and the map could be decently easy once you master where the traps are. Improvements: 1. When you hit the buttons, they go down in the pressed position. But then they come up but cannot be used again. Why make the buttons come back up when they can't be used again? 2. For the last button of the first level, it will be pressed if you stand on it or touch it (when you aren't hitting use). While it isn't that important, it is annoying to hit the button because you walked on it. 3. At the end for the last three buttons, maybe show when one has been pressed? They don't move and you just hear the sound, but people may be confused. 4. Make the gas kill in one or two hits? People will go and crouch and the gas will come and hit them several times, but they can just walk out and survive. 5. Add a timing system? I know I say it for all maps, but without a timing system someone could easily just stand before the maze and not go, therefore ruining the game play. Also, if someone is away at the start, they won't die (that I know of). 6. Although I could be wrong, maybe make the explosion bigger? I think people can generally jump over it and they won't die (although I do not know how much damage they take). Notes: This map is pretty good, but the traps aren't really that unique and it could become boring quickly. It would become boring because someone could probably get past the traps easily once they know where the traps are and what to do, but in order to get past the maze you really need teammates (unless you memorize where each thing breaks, and then...). Overall good job, but it isn't my favorite map.

    Well first I made it that way at the end so you can't tell the other team what button you pressed, there is a way to do that without another person. Also yes they explosion is small because it would do dmg over a wide but there is a trigger hurt over it so it look small but it will kill you.

    Thanks for all the input.

    is Coding...
    • P2: Drudge
      Points: 4,830
    • E3: Tutor
      EF: 66
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Pros: This map is decently hard and the platforms are different than most other deathrun platforms. Cons: The maze is almost impossible and the map could be decently easy once you master where the traps are. Improvements: 1. When you hit the buttons, they go down in the pressed position. But then they come up but cannot be used again. Why make the buttons come back up when they can't be used again? 2. For the last button of the first level, it will be pressed if you stand on it or touch it (when you aren't hitting use). While it isn't that important, it is annoying to hit the button because you walked on it. 3. At the end for the last three buttons, maybe show when one has been pressed? They don't move and you just hear the sound, but people may be confused. 4. Make the gas kill in one or two hits? People will go and crouch and the gas will come and hit them several times, but they can just walk out and survive. 5. Add a timing system? I know I say it for all maps, but without a timing system someone could easily just stand before the maze and not go, therefore ruining the game play. Also, if someone is away at the start, they won't die (that I know of). 6. Although I could be wrong, maybe make the explosion bigger? I think people can generally jump over it and they won't die (although I do not know how much damage they take). Notes: This map is pretty good, but the traps aren't really that unique and it could become boring quickly. It would become boring because someone could probably get past the traps easily once they know where the traps are and what to do, but in order to get past the maze you really need teammates (unless you memorize where each thing breaks, and then...).

    Overall good job, but it isn't my favorite map.

  • Anonymous

    Pros: Fun and original, challenging ending. Cons: A little short, some traps are easy to avoid. Improvements: Make it longer, and make the traps harder to avoid.

    • P2: Drudge
      Points: 3,369
    • E1: Helper
      EF: 12
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    You're welcome for the advice I gave you...

    Eat my surf!
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    This map is amazing i play on it all the time love how at the end you have to find your way threw the maze very tricky but also fun GOOD JOB

    Bananite