surf_kalium2

Credits

Submitter
  • P2: Drudge
    Points: 1,585
  • E1: Helper
    EF: 3
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
Helix (Creator/Co-creator)
Key Authors
Helix
Mapper
Contributors
Komaokc
Lakesky Skybox

Rating

9.85/10
Based off 9 rating(s)

Additional Info

Development State
Final/Stable
Version
1
Maximum Players
112

Stats

Post Count
4
ViewCount
899
Downloads
316
Date Added
4 months ago
Date Modified
4 months ago

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The linear sequel to surf_kalium

surf kalium2 by Helix

The sequel to surf kalium

This is a linear map with more than 1:30 minutes of surf. (when surfed normally)

It's designed for timer servers, there is no jail. It can also be played solo. After you beat the map, you will be teleported back to spawn after some special sound effects ;)

Required:

sv airaccelerate 150 sv enablebunnyhopping 1 noblock

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Comments

    • P1: Beggar
      Points: 488
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    the "cylinder" ramps have really hurt the gameplay... not that I didn't like the map but it would have been much more fun without those. overall it's still pretty good tho.

    EDIT: I gotta take back what I said. After a while I figured out how to surf it properly and then it was quite easy and fun. Cool map, just an annoying fan in the beginning ^^

    In your head.
    • P2: Drudge
      Points: 2,077
    • E1: Helper
      EF: 3
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Good: I love the mechanical look, and the awesome cubemaps. Some pretty insane mechanics :)

    BAD: Too plain at some areas, and I didn't like the steepnes of most ramps, also a lot of the obstacles were annoying as fudge. Ex: head blockers.. duh

    really good map though helix 9/10

    poop
    • P2: Drudge
      Points: 1,073
    • E1: Helper
      EF: 4
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Good: Looks cool, long surf, sound at the end

    Bad: Too dark, not much detail, steep ramps, cylinder ramps, too many head blockers, can't see where I'm going at times

    Improvements: Make the ramps closer to 45 degrees. I use 512 units wide by 320 units tall since it aligns to the 64 unit grid.

    wut
    • P1: Beggar
      Points: 116
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Sommige mensen hebben hun brightness niet max of hoog staan of geen goed beeldscherm voor donkere maps als je nou het licht een beetje beter maakt wordt de map ook meer bespeelt mja das mijn mening want meestal alsk op donere maps speel worden al die maps ge"rtv"'d.

    Trouwens, hoi liefje wil je liefde met me bedrijven?

    Surfer