de_dust2045

Credits

Submitter
  • P3: Peasant
    Points: 9,240
  • C1: Member
  • A4: Graduate
    Account Age: 4 years
Tatu Eugen (Creator/Co-creator)
Key Authors
Tatu Eugen
Author

Rating

9.45/10
Based off 5 rating(s)

Additional Info

Development State
Final/Stable
Version
1.1
Maximum Players
36

Stats

Post Count
8
ViewCount
2,132
Downloads
697
Date Added
8 months ago
Date Modified
4 months ago

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Moderator Notice

Participated in the "Time Traveler" Mapping Contest

de_dust2045 - by Tatu Eugen (www.tatueugen.info)

Dust2045

by Tatu Eugen - www.tatueugen.info

After 45 years dust is going to be destroyed. The old terrorists is back to destroy dust for ever, the cts team are sent in last mission for save dust and old city, the terrorists team discovers an new site for plant bomb, on this time cts team must stop all bombs planted in site a and b. Save the dust.

Bug Reports: contact@tatueugen.info

Exclusive map created for "Time Traveled" Contest of GameBanana.com de_dust2045 by Tatu Eugen

Credits:

Tatu Eugen - Author

David Johnston - Original Dust Author

Karatekaefer - Sky Author

Stickers - Tester

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Comments

    • P3: Peasant
      Points: 17,979
    • C2: Ripe Member
    • A3: Apprentice
      Account Age: 1 year

    Posted by Tatu Eugen

    Posted by Arman Ossi Loko

    Great map dude. I knew that you will always make a professional map. You could also join the Hallowen CS 1.6 mapping contest(if you want because your maps are great).

    Just give me a link with that contest, thanks for you reply, apreciate :]

    Here is it. I joined it too. Good luck Tatu. Hope you'll be the winner of The Halloween contest.

    The Deadviper
    • P2: Drudge
      Points: 4,094
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    Really awesome maps, i love THIS MAP!!!!!!!!!!!!!!!!! Keep up the good work, buddy! I HOPE YOU WIN THE CONTEST!

    "The Awesome Sprays Maker
    • P3: Peasant
      Points: 9,240
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Posted by Arman Ossi Loko

    Great map dude. I knew that you will always make a professional map. You could also join the Hallowen CS 1.6 mapping contest(if you want because your maps are great).

    Just give me a link with that contest, thanks for you reply, apreciate :]

    http://www.tatueugen.info
    • P3: Peasant
      Points: 17,979
    • C2: Ripe Member
    • A3: Apprentice
      Account Age: 1 year

    Great map dude. I knew that you will always make a professional map. You could also join the Hallowen CS 1.6 mapping contest(if you want because your maps are great).

    The Deadviper
    • P3: Peasant
      Points: 17,979
    • C2: Ripe Member
    • A3: Apprentice
      Account Age: 1 year

    Great map dude. I knew that you will always make a professional map. You could also join the Hallowen CS 1.6 mapping contest(if you want because your maps are great).

    The Deadviper
    • P3: Peasant
      Points: 9,240
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Posted by Rootbeerz

    A great start to a map, but I believe there's still a few things you could work on. :)

    First of all, you forgot to build your cubemaps via console in-game.

    Secondly, you need to add more props along the alleyways, especially after you come out of the tunnel from the terrorist side, going towards the back way into the bombsite.

    Third, you should add an overlay to the map. Rokusho made a great tutorial here: http://www.gamebanana.com/tuts/1852

    Fourth, add a Bot_Nav with custom path names. This greatly enhances a maps playability.

    Lastly, there's a bit of random black smoke around the terrorist side. I assume it's coming from a fire, but I don't see it or hear it.

    Great map, as I said earlier, but there's definitely room for improvement.

    I don't haved time to do all things now, maybe i will make an update in future.

    Edit: Fixed cubemaps.

    http://www.tatueugen.info
    • P1: Beggar
      Points: 10
    • C1: Member
    • A2: Tenderfoot
      Account Age: 8 months

    Too much bloom, and I keep getting render errors.

    Bananite
    • P5: Peddler
      Points: 174,724
    • E1: Helper
      EF: 16
    • C2: Ripe Member
    • A6: Elder
      Account Age: 6 years
    Rootbeerz

    A great start to a map, but I believe there's still a few things you could work on. :)

    First of all, you forgot to build your cubemaps via console in-game.

    Secondly, you need to add more props along the alleyways, especially after you come out of the tunnel from the terrorist side, going towards the back way into the bombsite.

    Third, you should add an overlay to the map. Rokusho made a great tutorial here: http://www.gamebanana.com/tuts/1852

    Fourth, add a Bot_Nav with custom path names. This greatly enhances a maps playability.

    Lastly, there's a bit of random black smoke around the terrorist side. I assume it's coming from a fire, but I don't see it or hear it.

    Great map, as I said earlier, but there's definitely room for improvement.

    Constructive Map Assesor