aim_colt_axel

Credits

Submitter
  • P1: Beggar
    Points: 225
  • C1: Member
  • A6: Elder
    Account Age: 6 years
blackhood (Creator/Co-creator)
Key Authors
BLACKHOOD
Unknown

Rating

7.82/10
Based off 11 rating(s)

Additional Info

Development State
Final/Stable
Maximum Players
20

Stats

Post Count
6
ViewCount
828
Downloads
215
Date Added
6 years ago
Date Modified
6 years ago

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Unreal building. I get this idea in one of my dream. Whole fight is realizing on one floor. This is aim map, on start player get M4A1 colt. But if he will not like it , in the middle is buyzone. But watch your heads . . .

This is my second map. I did it more than 7 months, becouse my SDK had 3 big problems with this map and several less important too.

On the begining of developing I save map, close sdk and turn off PC. Usual day. One day latter I want it open, but it show my errors. I had to change it to txt, find the stupid SDK mistake in 500 page document, corect it and again save it to wmf. How big wizzard I was.

2nd problem was with whole Hammer. Maybe some people know about it, maybe not. It was about 3D windows in hammer. One day i start it and . . . WHAT THE HELL ? And it was everything becouse i have ATI card, not Nvidia. And nobady from Value solve problem more then 4,5 months. More about this problem on http://www.gjar-po.sk/~buday3b/halflife/image/error.JPG

3th problem - it was nothng. All texturs just disappiered. But one day it started work again.

And many more problems happend during developing of this map. (Broken SDK, missing models,.....) So I recommend you enjoy it. It is probably the most errorable map you have ever played.

Now I am working on aimcoltjamo map, brother of this map. I hope i will make it soon.

If you have find some errors or you would like to comment it, please write it to my adress blackhood@post.sk (There exist probabiltiy, that i will publish a patched map.)

This map is devoted to my good friend Alex.

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Comments

    • P1: Beggar
      Points: 556
    • C1: Member
    • A6: Elder
      Account Age: 6 years

    It's a good aim map, just one thing: why isn't the the tree in the exact middle? I'm really cartesian sometimes but it's strange ^^

    Kiba
    • P4: Worker
      Points: 25,453
    • C2: Ripe Member
    • A6: Elder
      Account Age: 7 years
    .:.BeCool.:.

    O-O Cool Map

    Bananite
    • P3: Peasant
      Points: 24,844
    • C1: Member
    • A6: Elder
      Account Age: 7 years

    People start making good maps. Aim_maps are just being redone over and over.

    • P1: Beggar
      Points: 225
    • C1: Member
    • A6: Elder
      Account Age: 6 years

    Thx. Rootbeerz - it is not on screenshots, but final map contain many trees. But you are right - maybe there should be more prop physic. (in morning times of developing there exist river, but I erase it. It act disturbing.)

    Where others see bariers , I s
    • P2: Drudge
      Points: 2,949
    • C1: Member
    • A6: Elder
      Account Age: 7 years

    Looks neat... good job. 7.5/10

    [55 /\/\@PP3R
    • P5: Peddler
      Points: 174,724
    • E1: Helper
      EF: 16
    • C2: Ripe Member
    • A6: Elder
      Account Age: 6 years
    Rootbeerz

    Wow!. Good map and screenshots. Mabye add some physic-like objects in the middle, like some barrels in the corners? Add some trees and stuff to the skybox, and mabye a river on one side to bring out that spooky night feeling more.

    Constructive Map Assesor