Casablanca 3:Source

Credits

Submitter
  • P2: Drudge
    Points: 1,233
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
Niezp.Asuka (Creator/Co-creator)
Studio
Xtreem Mapping Fanatics
Key Authors
NieZp.AsukA
Author
Valve
Models

Rating

9.35/10
Based off 5 rating(s)

Additional Info

Development State
Beta
Version
1.0
Maximum Players
4

Stats

Post Count
10
ViewCount
1,376
Downloads
383
Date Added
2 years ago
Date Modified
2 years ago

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War in Casablanca

Casablanca 3: Source

Map by Niezp.ASuka (niezp@qq.vip.vom)

Remake of Casablanca 3 CS version:http://www.fpsbanana.com/maps/120386

Still some bugs in map becasuse I am a noob of Source mapping...

Screenshots with HDR. Seems good :D

Anthoer stranger thing is I was thought that Source map is huge like de_wanda! More than 100mb!But my ma is only..er..2.86mb with out textures.

All textures and models are standard.

Wish U have good time!

:D

Next map to remake is...is,...is,...

Casablanca 2 http://www.fpsbanana.com/maps/97107 :D

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Comments

    • P1: Beggar
      Points: 256
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    Posted by RA7 NO CONS? What about the displacements, buildings just ends, u can get out of the map, strange lightning, weird blocks in the air....BAD BAD MAP

    Yes there are some cons but it is still a great map.

    I think it might need some lighting as EpicBreadKat said, the room's are too dark, perfect camping position.

    Also there are two ways to get to outside the map that I've noticed.

    You can stand on top of one of those flower pots down on the ledge and jump onto the light then jump onto the roof and from there you can basically go anywhere. Might just want to put some player clip over the the light or even put some all around the edges of the roof.

    Also if you are patient you can climb the ladder and then jump down onto the ledge, and slowly make your way to the window where you can jump up and go around it. Then keep doing that for the next two windows and your on the roof, it's not that big of a problem because it's hard to do ( believe me i know >.<). So just putting some player clip also on that ledge should fix it up.

    Another thing i would suggest fixing is the canopy just because it's breakable you shoot it three times and the whole thing falls apart.

    You can also go into the field and peek behind one of the buildings and see through the map. I would just texture the wall on that building to fix it or make it so they can't peer around the house.

    There is only one more thing i would suggest fixing, when i first tested the map some props were very luminescent they where glowing bright white so i typed buildcubemaps in console and ran Counter Strike again and most of the props did not glow anymore, the only thing that still did was the door in the screen shot above, I really don't know how you could fix that maybe if there isn't one already put some cubemaps around the door, that should fix it.

    Other than that I loved this map well done. Environment lighting, textures ...etc. Great job

    9/10

    Kaos Mapper
    • P1: Beggar
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    NO CONS? What about the displacements, buildings just ends, u can get out of the map, strange lightning, weird blocks in the air....BAD BAD MAP

    'Oll SkooLL
    • P2: Drudge
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    Posted by EpicBreadKat Well if youre idea of good is bleeding my eyes so much that i ha-....love it You've somehow solved my mystery Right now to the actual review and shit Best shit: Nice and oh god cba with HTML Rights its nice good looking but the sun-light is waaaay to dark for anyones liking maybe dropping into Havana hell All those dark spots look like a haven for campers with the dreaded AWP.AWM (for you info nazis.) All the dark spaces needed to be filled with either cover or lighting or a sweet comination of the two (maybe a flicker for some sort of stealth) I like the setting very similar to inferno which just adds originality for this part of it Again the lighting needs a touch of work (fiddle with the ambient settings) Yes and ooh it looks like a tight fit maybe...move a few props to make it fluent for campers and rushers or the two of the like Basically maybe a window which pushes to another window and you could see a choke point for which Ts or CT's approach and if you decide on this use a light behind the camping area to make it easier for enemys to spot enemys :D Jeez this is a lot (wish id done the same for my essays :3) Yeah so just have separate ways for people to camp/rush/noob oh god i hear the rage of lossage...(its irrelevant i may tell you later :D) Yeah so fiddle through my lovely un-ledigble writing i would have used HTML but im serverly tired haha... Good night young sir and good luck in your future endeavours in source mapping! oh you 9/10!

    You idels sounds great thanks man U so lovely

    God's in his heaven
    • P1: Beggar
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    Well if youre idea of good is bleeding my eyes so much that i ha-....love it You've somehow solved my mystery Right now to the actual review and shit Best shit: Nice and oh god cba with HTML Rights its nice good looking but the sun-light is waaaay to dark for anyones liking maybe dropping into Havana hell All those dark spots look like a haven for campers with the dreaded AWP.AWM (for you info nazis.) All the dark spaces needed to be filled with either cover or lighting or a sweet comination of the two (maybe a flicker for some sort of stealth) I like the setting very similar to inferno which just adds originality for this part of it Again the lighting needs a touch of work (fiddle with the ambient settings) Yes and ooh it looks like a tight fit maybe...move a few props to make it fluent for campers and rushers or the two of the like Basically maybe a window which pushes to another window and you could see a choke point for which Ts or CT's approach and if you decide on this use a light behind the camping area to make it easier for enemys to spot enemys :D Jeez this is a lot (wish id done the same for my essays :3) Yeah so just have separate ways for people to camp/rush/noob oh god i hear the rage of lossage...(its irrelevant i may tell you later :D)

    Yeah so fiddle through my lovely un-ledigble writing i would have used HTML but im serverly tired haha... Good night young sir and good luck in your future endeavours in source mapping! oh you 9/10!

    Whats a NewFag?
    • P2: Drudge
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    I didnt knew you already mapped for source, anyways, good job man


    some laggy parts but still... awesome

    At least spell it nicely...
  • Anonymous

    I think it's a really beautiful map! Asuka,Nicely done!!!

    • C1: Member
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      Account Age: 2 years

    Pros: nice Cons: nice Improvements: nice!

    Bananite
    • P2: Drudge
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      Account Age: 3 years

    Yeah .¡¡with HDR.¡¡but¡¡there is still some problems with this map ..i will fix that in next version soon :D ¡¡

    God's in his heaven
    • P2: Drudge
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    Really, really nice. Love the lighting. Does this have HDR?

    3:
    • C1: Member
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      Account Age: 2 years

    Pros: Design and Gameplay Cons: There is no Cons Improvements: Do you would like to work on our Mod ?^^

    Bananite