A map based off ideas from the best game of all time.
Direct download since FPSB upload doesn't work. http://www.mediafire.com/?mmj5meatnqy
You spawn in a "start room" with 500 health, once you enter the element portal a 4 minute timer is activated. You are then presented with 6 teleporters, each a different color, or if you will, element. The elements are: Water, Fire, Leaf, Light, Shadow, Mechanical. Each element has it's own "style". The Water temple consists of water skipping. The Fire temple consists of upward boosts. The Leaf temple consists of bunny hopping. The Light temple consists of tele hopping/speed gaining. The Shadow temple consists of illusion/deception. The Mechanical Temple consists of moving obstacles. When you start the map, you are given 500 hp (server with spawn protection, you might want to sit in spawn for the extra 6 seconds before you run off). If at any given time you notice that you are running low on health, you can go back to spawn and re-up. This of course will cost you time, but if you're desperate enough you will be willing to sacrifice. The "systems" of the map. There is no specific order for the temples to be beaten in. Any order that pleases you will do. The map is team oriented, if a team gains a check for ALL temples they are sent to an arena to eliminate the opposing team. If the teams don't gather enough checks within the 4 minutes given, the temple with the most falls is found and a jail corresponding to that temple will be activated. You will also notice a Triforce on the floor where you warp back at, through out the map there are 1/6 Triforce pieces on each level. Collect all the pieces and create a full Triforce at the element selection zone. The rest is for you to find out. Once you've reached bonus, everyone will be teleported to a room that is approximately 2 seconds behind you, you will then have to race through obstacles from each element and the winner is brought to a box where they can choose an element. Depending on which element they choose, they losers will be faced with a mini-game of that element.










