fy_snow_temple

Credits

Submitter
  • P2: Drudge
    Points: 2,447
  • E1: Helper
    EF: 8
  • C2: Ripe Member
  • A4: Graduate
    Account Age: 3 years
Bobpoblo
(Creator/Co-creator)
Studio
Pendulum Studio
Key Authors
Blair Burkhardt
Level Design
Original Authors
Karatekäfer
Custom Skybox Texture

Rating

9.17/10
Based off 2 rating(s)

Additional Info

Development State
Final/Stable
Version
1
Maximum Players
48

Stats

Post Count
8
ViewCount
1,172
Downloads
475
Date Added
2 years ago
Date Modified
2 years ago

DevNotes

Hammer

Share

Embed Code
Code to use:

More embeddable images

This is a small, fast paced symmetrical Fight Yard map.

"fysnowtemple"

This is a small, fast paced symmetrical Fight Yard map.

Buy zones are included. Please download, comment and enjoy!

  • 48 Spawns
  • Custom Skybox by Karatekäfer
  • Cubemaps
  • 3d Skybox
  • Optimized for better FPS
  • Overview radar map
  • Buy Zones
  • Nav File
  • Pakrat

Blair (Bobpoblo) Burkhardt - Level Design http://www.fpsbanana.com/members/776402

Oh noes! You're not a Member!

Want access to cool stuff? As a member you can:

  • Post. Give the submitter your thoughts on this Map.
  • Say Thanks. Show your appreciation by sending the submitter points.
  • Stamp Posts. Let other posters know what you think of their posts.
  • Rate. Give this Map a rating out of 10.
  • Flag. Alert moderators and warn members of a problem with this Map.
  • Vote. Vote the submitter for the Monthly Awards.
  • Subscribe. Get notified when this submitter submits again.

Interested? Register or Login

Comments

    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    Feels to small.

    Bananite
    • P2: Drudge
      Points: 2,447
    • E1: Helper
      EF: 8
    • C2: Ripe Member
    • A4: Graduate
      Account Age: 3 years
    Bobpoblo
    Posted by thisis50 Really nice ice-map a fucking must-have. good work!! :D

    Hey man thanks a lot for the feedback and rating! I'm glad you like this map =)

    Thanks a lot!

    Life Is Good
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    Really nice ice-map a fucking must-have. good work!! :D

    Bananite
    • P2: Drudge
      Points: 2,447
    • E1: Helper
      EF: 8
    • C2: Ripe Member
    • A4: Graduate
      Account Age: 3 years
    Bobpoblo
    Posted by A.Werner Pros: Really cool map. I like the brushwork, it really gives you the idea of icicles in a snowy mountain area. Strategy-wise, the map is really good as well, for it has different approach routes which is important for a GG/FY map. I noticed you placed more props around the map than other previous maps of yours, but, in my opinion, you could still add a few more pros to fill out empty spots. I don`t really blame you though, because I know you don`t have a large range of props for the snow/mountain/ice themes. Cons: I liked your iniciative on using displacements for this map. It looks much better than having just a plain snow brush, but it could look better. It looks very bumpy and pointy, when actualy snow on the ground looks smooth and roundyish. Take some time on the displacements. I know its a really, REALLY boring process, but it will look much better to the eyes of the players. It looks like you used power 3 for your displacements. When I work with displacements, I like using power 5 or 7 to cover ground where players will walk over with a lot of Range on the Paint Geometry tool. I usually use power 3 for displacements on the "fills" of the map, like mountains outside walkable areas and the 3D skybox. Anyways, this is just how I like doing it... About the textures, try using some custom ones. There aren`t that many good standard snow textures because they were only used on cs_office. Just look around the internet for snow textures, ice textures, frozen rock textures and you can have a 100% custom snow map (or you can just make your own textures. Then it would be 101% custom...). Last but not least, the skybox. Sincerely, I didn`t like one bit the one you used. It looks nothing like the theme you chose. Maybe you could get one with loads of clouds if your area is up in the mountains. I just found this skybox way too blue and unrealistic, but thats just me. Improvements: Custom textures, different skybox and work on displacements. This is just a suggestion, but if you want, add some func_precipitation for snow. It will add that final touch to the map. If you do though, just be careful not to make the snow go through walls and ceilings. Notes: Keep it up, man! Love your realeases!

    Thanks again for your comments man I really appreciate it! If I make another snow map I will defiantly get some custom textures, like you said there just aren’t enough that come with the game. I’ve never tried increasing displacements up to 7 but I will try that out, thanks for the tip!

    Posted by ExtraOrdinary THat's really cool love the brushwork on this one :D

    Thanks again for the feedback man.

    Posted by Megadude A good looking fy map. I really like the structural work you've done. There were a few odd textures that seemed a bit misaligned to me but there were not very noticable when running around the map. Good job.

    Thanks for the feedback Megadude.

    Posted by plus. Can´t get warm with the gameplay.. But once more a nice lookin icemap ;D you think you coudl do a remake of : scoutzknifes_buzzkill !? http://www.fpsbanana.com/maps/12404 would be awesome in the looks u used in your previous ice maps.. cYa

    Thanks for the comments plus. I don’t think I’ll be doing a remake of that map, I usually try to stick with my own designs.

    Life Is Good
    • P1: Beggar
      Points: 395
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Can´t get warm with the gameplay..

    But once more a nice lookin icemap ;D

    you think you coudl do a remake of : scoutzknifes_buzzkill !?

    http://www.fpsbanana.com/maps/12404

    would be awesome in the looks u used in your previous ice maps..

    cYa

    http://www.SCHEITERHAUFEN.info
    • P1: Beggar
      Points: 151
    • E1: Helper
      EF: 2
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: Really cool map. I like the brushwork, it really gives you the idea of icicles in a snowy mountain area. Strategy-wise, the map is really good as well, for it has different approach routes which is important for a GG/FY map. I noticed you placed more props around the map than other previous maps of yours, but, in my opinion, you could still add a few more pros to fill out empty spots. I dont really blame you though, because I know you dont have a large range of props for the snow/mountain/ice themes.

    Cons: I liked your iniciative on using displacements for this map. It looks much better than having just a plain snow brush, but it could look better. It looks very bumpy and pointy, when actualy snow on the ground looks smooth and roundyish. Take some time on the displacements. I know its a really, REALLY boring process, but it will look much better to the eyes of the players. It looks like you used power 3 for your displacements. When I work with displacements, I like using power 5 or 7 to cover ground where players will walk over with a lot of Range on the Paint Geometry tool. I usually use power 3 for displacements on the "fills" of the map, like mountains outside walkable areas and the 3D skybox. Anyways, this is just how I like doing it... About the textures, try using some custom ones. There arent that many good standard snow textures because they were only used on cs_office. Just look around the internet for snow textures, ice textures, frozen rock textures and you can have a 100% custom snow map (or you can just make your own textures. Then it would be 101% custom...). Last but not least, the skybox. Sincerely, I didnt like one bit the one you used. It looks nothing like the theme you chose. Maybe you could get one with loads of clouds if your area is up in the mountains. I just found this skybox way too blue and unrealistic, but thats just me.

    Improvements: Custom textures, different skybox and work on displacements. This is just a suggestion, but if you want, add some func_precipitation for snow. It will add that final touch to the map. If you do though, just be careful not to make the snow go through walls and ceilings.

    Notes: Keep it up, man! Love your realeases!

    A penny saved is ridiculous.
    • P3: Peasant
      Points: 8,430
    • E1: Helper
      EF: 14
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    THat's really cool love the brushwork on this one :D

    Proud GTX285 User (02 June 200
    • P2: Drudge
      Points: 1,495
    • E1: Helper
      EF: 11
    • C1: Member
    • A6: Elder
      Account Age: 6 years

    A good looking fy map. I really like the structural work you've done. There were a few odd textures that seemed a bit misaligned to me but there were not very noticable when running around the map. Good job.

    Noob for life ;-P