Counter-Strike 2D max beta version 0.1.0.8
Quoted from >> Source <<Info Counter-Strike 2D is more than just a freeware 2D clone of the most famous tactical multiplayer shooter ever! You can play it like Counter-Strike by Valve Software. Plant and defuse bombs, rescue hostages or escort the V.I.P.! In addition to the original Counter-Strike map types (as, cs, de) you can play some new map types like ctf (Capture the Flag) or dom (Domination). Moreover you have different game modes in Counter-Strike 2D. Why don't you play a fast-paced deathmatch session? There's also a construction mode in CS2D! Build walls, barbed wire and turrets to protect your base!
Features * Online Gaming (WWW & Lan) * Offline Gaming with and versus intelligent Bots * All Weapons from Counter-Strike * Different Missions like Hostage Rescue or Bomb Planting * 3D accelerated Special FX * 3D Sounds * Fog of War for tactical Gaming * Dynamic Entity System with Triggers * Console & Scripting * Easy to use Map Editor * U.S.G.N. (Unreal Software Gaming Network) Support * New Map-Types like Capture the Flag and Domination * New Game Modes like Deathmatch, Team Deathmatch and Construction * Many additional Weapons like RPG-Launcher, Laser, Molotov Cocktail, ... and many more!
Changelog Quoted from >> Source <<
Beta 0.1.0.8 - 18.08.2008
[FIXED] Minor editor tilelist scrolling problem [FIXED] Weapon stayed in zoom mode while reloading [FIXED] Dropped flags disappeared like normal weapons (CTF) [FIXED] Map editor/mapinfo showed wrong map-size (1 x/y too small) [FIXED] Bugs with some buildings when players leave (buildings will be removed now) [FIXED] "scroll background like tiles" bug (no scrolling) [FIXED] Kevlar/Kevlar&Helmet purchasing bug with little money [FIXED] Tile modes explosion/toxic were mixed up [FIXED] Several spectating bugs [FIXED] TriggerDelay self-trigger did not work [FIXED] Dispenser did not work properly [FIXED] players were able leave the map 1 tile on the left/top [FIXED] EnvDecal bugs in editor [FIXED] Bots ran into walls when they tried to collect weapons sometimes [FIXED] V.I.P. was able to collect all weapons (now USP only) [FIXED] Items did not fade out in deathmatch mode on dedicated servers [CHANGED] Movement speed decreased by 10% [CHANGED] Flash/HE detonation delay decreased (now 1.3 sec, old 1.5) [CHANGED] HE explosion damage and radius increased [CHANGED] Gate field price and health reduced, buildimit of 3 added, damage reduced [CHANGED] Gas grenade now hurts player directly. Armor doesn't protect anymore [CHANGED] Gas grenade damage and radius increased [CHANGED] Molotov cocktail explodes when it hits a wall [CHANGED] Shotgun range decreased and dispersion increased [CHANGED] Glock/Famas burst dispersion increased and burst damage decreased [CHANGED] EnvDecal now works on walls and obstacles too [CHANGED] lastinv command (Q) improved [CHANGED] Domination possible with less players if there are not enough on server [CHANGED] All player texts are now green in deathmatch mode (instead of red/blue) [CHANGED] All players are now visible on the radar in deathmatch mode [CHANGED] sayteam is now the same as say in deathmatch mode [CHANGED] Playername character restriction removed [CHANGED] You always have a knife now - even in construction mode [ADDED] New commands / Settings [ADDED] Servers using wrong version can be hidden with filter [ADDED] +300$ for dominating points (DOM) [ADDED] Map editor rect tool size displayed [ADDED] Additional setting for EnvHurt (damage on time/movement/both) [ADDED] Bots now understand CTF and DOM maps [ADDED] Flags are now visible on the radar (CTF) [ADDED] Turret building [ADDED] Editor button to remove the background image [ADDED] High ping/latency autokick with mp_pinglimit (500 ms by default) [ADDED] Player gets money each spawn (DM/TeamDM/Construction, 2000$ by default)



