Worldspawn?

Keep getting an error :S

By Snuffles 4 years ago

I have tried many things in terms of adding worldspawn to my map for things like Sun.

Every time i right click and click worldspawn, i get a pop-up that says:

"Failed to create and entity. Can't create and entity with worldspawn."

I have seen tutorials that call for going into the gsc file, which i looked for, but to no avail. I find the folder that contains the gsc's for all the other maps, but mine is nowhere to be found.

If someone could tell me how to fix the error, or tell me how to get the gsc to appear, i would be very grateful.

                                                                                                  Love,
                                                                                                       Snuffles :D
4 posts 2,021 views

Replies

    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Hi Snuffles,

    I hope you haven't been waiting here only for your answer.

    My knowledge of Radiant is through some fine short videos from WaR111 on YouTube and observation. WaR's vid tutorials are very helpfull for starting your adventure in COD map building. The finer details of the tools are hard to find, so most of us learn little things by touching the tools and watching the reaction. It's a hard way to go about it, but trying to use an undocumented tool of this sophistication is a hard thing to do.

    My understanding of the WorldSpawn is limited at best, but I do know this. The WorldSpawn is not an object in your map, so having any brush selected while trying to add one to your map is going to give you the error you received. The way I understand it, the WorldSpawn is a Parent Class which encapulates your map object. I think it has the methods and event handlers that the game engine interfaces with your map through. If you are in a new map, hit the "Esc" to deselect everything and press "N" to bring up the entity editor. You'll notice that there is no "class worldspawn" key/value pair associated with your map. Scroll down to the worldspawn entry in the top entity list and single click on it. The key/value pair is placed in your list. Using the properties associated with worldspawn (listed between the entity list and the key/value pair list) you can now enter properties with values into the Key-Value textboxes toward the bottom. These properties will now be recognized by the game engine because you have the worldspawn class associated with your map.

    Hope this helps.

    Good luck, bro - Doc937

    Bananite
    • P1: Beggar
      Points: 157
    • E1: Helper
      EF: 2
    • C1: Member
    • A5: Veteran
      Account Age: 6 years
    Posted by Doc937 Hi Snuffles, I hope you haven't been waiting here only for your answer. My knowledge of Radiant is through some fine short videos from WaR111 on YouTube and observation. WaR's vid tutorials are very helpfull for starting your adventure in COD map building. The finer details of the tools are hard to find, so most of us learn little things by touching the tools and watching the reaction. It's a hard way to go about it, but trying to use an undocumented tool of this sophistication is a hard thing to do. My understanding of the WorldSpawn is limited at best, but I do know this. The WorldSpawn is not an object in your map, so having any brush selected while trying to add one to your map is going to give you the error you received. The way I understand it, the WorldSpawn is a Parent Class which encapulates your map object. I think it has the methods and event handlers that the game engine interfaces with your map through. If you are in a new map, hit the "Esc" to deselect everything and press "N" to bring up the entity editor. You'll notice that there is no "class worldspawn" key/value pair associated with your map. Scroll down to the worldspawn entry in the top entity list and single click on it. The key/value pair is placed in your list. Using the properties associated with worldspawn (listed between the entity list and the key/value pair list) you can now enter properties with values into the Key-Value textboxes toward the bottom. These properties will now be recognized by the game engine because you have the worldspawn class associated with your map. Hope this helps. Good luck, bro - Doc937

    thank you :)

    i will have to give this a try, and no, i haven't just been sitting waiting for an answer. :P if i can find the time to start up radiant again then i will let you know how your suggestions work. :)

    What's a glasses man?
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    I'm trying to put together a Word document that explains things in as much detail as I can project. It's framework is based on the video shorts from WaR111. Haven't documented all of them yet. I've been adding information as I discover it. If you're interrested, I'll email you a copy as it's being built.

    Bananite
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Was trawling the net and came across this nice to know my vid tuts are helping cool....

    Bananite