Inner Circle

Identity

Inner Circle

Leave no Bananite behind.

Blurb

We are a tight-knit community of modders. We stay here to socialize and help each other. Don't be afraid to ask for help.

Stats

Inception
1 year ago
Date Modified
1 year ago
Post Count
67

Team Members

Member Rank Role
SpaceBunneh's Levels
  • P2: Drudge
    Points: 4,052
  • E1: Helper
    EF: 6
  • C2: Treehouse Member
  • A3: Apprentice
    Account Age: 2 years
Username
SpaceBunneh
leader Modeling.
HaZZaRDouZ's Levels
  • P3: Peasant
    Points: 12,332
  • E2: Guide
    EF: 26
  • C1: Member
  • A3: Apprentice
    Account Age: 1 year
HaZZaRDouZ
leader Mapping, Sprays.
Paulmega's Levels
  • P2: Drudge
    Points: 3,312
  • E1: Helper
    EF: 6
  • C2: Treehouse Member
  • A4: Graduate
    Account Age: 3 years
Username
Paulmega
member Mapping, Tutorials.
Eagle.'s Levels
  • P1: Beggar
    Points: 869
  • C2: Treehouse Member
  • A5: Veteran
    Account Age: 6 years
Username
Eagle.
member Mapping.
Vunts's Levels
  • P1: Beggar
    Points: 265
  • C1: Member
  • A3: Apprentice
    Account Age: 1 year
Vunts
member

Leadership

Forefather
SpaceBunneh's Levels
  • P2: Drudge
    Points: 4,052
  • E1: Helper
    EF: 6
  • C2: Treehouse Member
  • A3: Apprentice
    Account Age: 2 years
Username
SpaceBunneh
Leaders
  • HaZZaRDouZ's Levels
    • P3: Peasant
      Points: 12,332
    • E2: Guide
      EF: 26
    • C1: Member
    • A3: Apprentice
      Account Age: 1 year
    HaZZaRDouZ
  • You must be a member
  • HaZZaRDouZ's Levels
    • P3: Peasant
      Points: 12,332
    • E2: Guide
      EF: 26
    • C1: Member
    • A3: Apprentice
      Account Age: 1 year
    Posted 1 year ago

    Posted by Eagle.

    Joining a studio or mod would help develop your skills, especially if you're working with some experienced modders that are willing to help you improve. Mods, to be honest, are simply just ways to help better yourself in a short period of time, and studios are more like families that come together every now and then (meaning that they don't have constant releases, but they do keep in touch and release every now and again).

    Benefits of Mods-
    * Large Dev Team
    * Quick Paced
    * Plenty of Interacting With Other Modders
    * Community Criticism
    * Variations in Skill/Style

    Studios tend to have less of a goal, so they tend to die out from inactivity. Mods die because expectations don't meet reality. Either way, you get to improve your skills, but don't expect either to stay around forever.

    I agree, studios are a great way to work together to improve yourselves. I release that much stuff as my sprays and maps are made alone, but I try to incorporate others.

    User Title
    HahZehEuroPhotosynthesis
  • Eagle.'s Levels
    • P1: Beggar
      Points: 869
    • C2: Treehouse Member
    • A5: Veteran
      Account Age: 6 years
    Username
    Eagle.
    Posted 1 year ago

    Joining a studio or mod would help develop your skills, especially if you're working with some experienced modders that are willing to help you improve. Mods, to be honest, are simply just ways to help better yourself in a short period of time, and studios are more like families that come together every now and then (meaning that they don't have constant releases, but they do keep in touch and release every now and again).

    Benefits of Mods-
    * Large Dev Team
    * Quick Paced
    * Plenty of Interacting With Other Modders
    * Community Criticism
    * Variations in Skill/Style

    Studios tend to have less of a goal, so they tend to die out from inactivity. Mods die because expectations don't meet reality. Either way, you get to improve your skills, but don't expect either to stay around forever.

    Americuh
  • SpaceBunneh's Levels
    • P2: Drudge
      Points: 4,052
    • E1: Helper
      EF: 6
    • C2: Treehouse Member
    • A3: Apprentice
      Account Age: 2 years
    Posted 1 year ago

    Posted by Eagle.

    Have you considered joining a studio or a mod?

    not really.

    User Title
    Floating Through Space
  • Eagle.'s Levels
    • P1: Beggar
      Points: 869
    • C2: Treehouse Member
    • A5: Veteran
      Account Age: 6 years
    Username
    Eagle.
    Posted 1 year ago

    Have you considered joining a studio or a mod?

    Americuh
  • SpaceBunneh's Levels
    • P2: Drudge
      Points: 4,052
    • E1: Helper
      EF: 6
    • C2: Treehouse Member
    • A3: Apprentice
      Account Age: 2 years
    Posted 1 year ago

    Posted by Eagle.

    Click me

    .... i already know about that. red rougue gave me the link earlier in the model submission.

    User Title
    Floating Through Space
  • SpaceBunneh's Levels
    • P2: Drudge
      Points: 4,052
    • E1: Helper
      EF: 6
    • C2: Treehouse Member
    • A3: Apprentice
      Account Age: 2 years
    Posted 1 year ago

    Posted by Eagle.

    Click me

    .... i already know about that. red rougue gave me the link earlier in the model submission.

    User Title
    Floating Through Space
  • Eagle.'s Levels
    • P1: Beggar
      Points: 869
    • C2: Treehouse Member
    • A5: Veteran
      Account Age: 6 years
    Username
    Eagle.
  • SpaceBunneh's Levels
    • P2: Drudge
      Points: 4,052
    • E1: Helper
      EF: 6
    • C2: Treehouse Member
    • A3: Apprentice
      Account Age: 2 years
    Posted 1 year ago

    Posted by Eagle.

    Texturing. I could understand UVs and such, but for some reason, even after tutorials, I didn't understand how to make metal and such.

    Imo modelling is easier than texturing.

    Yeah well i need to bake my model.... and i dont know what the fuck to do... i was told i need to make a UV for my low poly, and some other stuff and im like T_T......

    i end up just staring at my computer for at least 30 minutes or so trying to figure out what to do.

    User Title
    Floating Through Space
  • Eagle.'s Levels
    • P1: Beggar
      Points: 869
    • C2: Treehouse Member
    • A5: Veteran
      Account Age: 6 years
    Username
    Eagle.
    Posted 1 year ago

    Texturing. I could understand UVs and such, but for some reason, even after tutorials, I didn't understand how to make metal and such.

    Imo modelling is easier than texturing.

    Americuh
  • SpaceBunneh's Levels
    • P2: Drudge
      Points: 4,052
    • E1: Helper
      EF: 6
    • C2: Treehouse Member
    • A3: Apprentice
      Account Age: 2 years
    Posted 1 year ago

    Posted by Eagle.

    I suggest we have a bake sale so we can raise money to buy spacebunneh the cookie he deserves.
    That model makes me want to start modding again D:, I might have a whack at skinning again.

    Thanks eagle. And if you take a try at it again what will you try?

    User Title
    Floating Through Space