Cloud City - Bespin

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Submitter
  • P2: Drudge
    Points: 2,297
  • E4: Teacher
    EF: 84
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
Locutus. (Creator/Co-creator)
Key Authors
Locutus
Mapper

Rating

5.25/10
Based off 4 rating(s)

Stats

Post Count
5
ViewCount
1,612
Downloads
121
Date Added
2 years ago
Date Modified
2 years ago

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The first ever tile pack for Alien Swarm!

Here's my first tile pack. Now that I know how to do this, I think it'll be easier in the future to make more tiles. This set took me about 6 hours in hammer!

First off, if you're going to use my tiles please give me credit. Just add "Locutus" somewhere in whatever submission you're posting. Give credit where credit is due, and this was one hell of a pack to create. Otherwise I'll hunt you down and eat your babies...or maybe just disapprove you for credit theft. >:3

To install, just paste "swarm" into your "alien swarm" folder. It should over-write your current "swarm" file, but nothing else. If you have the game open, restart it. After a restart of Alien Swarm you should notice the new theme "Cloud City!"

Please be aware! The skybox shown in the screenshots still has bugs, and needs some working on! It's not yet an exact science!

~Locutus

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Comments

    • P2: Drudge
      Points: 2,023
    • E1: Helper
      EF: 5
    • C3: Moderator
    • A4: Graduate
      Account Age: 4 years
    audiOtrash

    Pros: The idea is ok, nothing special. Cons: Since the attention is mostly on the glassfloor, they are way too undetailed for it. Theres no border that "holds" the windows in place, underneath is nothing but white and theres no detail really. Improvements: Details. Better Lighting. Underneath the glass you could make birds or something else. Notes: Well, seems like those lazy ass tilegen people got some more to mess with ;>

    criminal minimal
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years

    Really cool TileEditorPrefabs you got there. They work perfectly and are problemless (from my prespective) 10/10

    Now or Even Sooner !
    • P1: Beggar
      Points: 14
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    Pros: Windows in the floor. Cons: The outside of the map is white as well. The texture around the edges of the windows are developer textures. Improvements: Actually make something to look at under the map, like Bespin's spires and stuff, instead of just white. Use proper textures for the windows, too. Notes: You didn't just have a bugged compile to make the outside of the map white, did you? If this took you 6 hours to make, you must be new to Hammer.

    • P1: Beggar
      Points: 349
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Looks cool you got a DL.

    Prying open my Third Eye
    • P1: Beggar
      Points: 279
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Is this just an edit of the example set?

    In God we trust, all others we